Questfall v1.0
Last updated
Last updated
Scheduled for release: TBA
From a technical point of view, the development of a platform like Questfall is quite straightforward and must solve the tasks common to the majority of web services:
design of the pages;
design of the RPG items;
sandbox for testing the system balance;
web server code;
interface code;
smart contracts.
The most difficult tasks are getting all the pieces to work together smoothly and protecting the system from hackers and other types of threats, such as DDoS attacks. But as mentioned in the article, we had all the critical details worked out before and even had working code for many aspects of the system.
The launch of Questfall is nothing special, except that we have to do a lot of pre-partnerships in order to have as many quests as possible on the platform beforehand.
We have considered every possible way to launch QFT with deep liquidity from the start, as this is a common approach now applied to pre-mined tokens. But with mining it seems impossible - in any approach there are holes for manipulation or taking advantage of being first.
And since we are stubborn in our desire to make a fair system, we decided to launch QFT without liquidity, making everyone equal.
Beginning in the second week, rewards for the Liquidity Program and QFT Freezing will be distributed on a regular basis at 5% of the weekly QFT issue.
Another problem is that since there are no QFTs in existence during the first week, users will not be able to get Gold by burning QFTs. To solve this problem, the Team will hold a Gold pre-sale where users will be able to buy Gold directly from the Team at a discount using stablecoins.
In this way, the Team will receive an additional fund of stablecoins, the size of which is difficult to estimate in advance. At the end of the first week after the QFT rewards are distributed, the Team will create a DEX pool with all QFTs received at a price of $1 per QFT: 4728.45 QFT / $4728.45.
Any funds received during the Gold pre-sale and remaining after the creation of the initial DEX pool will also be used later by the Team to increase liquidity, as we do not need much additional funding for development during the first year of the platform launch, while the ability to trade QFTs is very important for the overall health of the system.
As a result, there will be a DEX swapping pool starting week two, and liquidity will grow organically due to the Liquidity Program, and there will be no way for anyone to manipulate or profit from the liquidity funds at QFT launch, even the Team.
However, launching is another story.
There are two activities that require the use of QFTs - and , each with a reward of 5% of the issue. During the first week, there will be no QFTs in circulation, so these activities will not be available. Rewards for them will go to the Team at the end of the first week.