RPG Attributes

The common RPG approach assumes that users are represented by a character that becomes more powerful by investing stat points gained with each new level into pre-defined character attributes.

Questfall uses the same mechanic - users gain one stat point per level and can use it to improve any of the following attributes:

  • Inventory: increases the weight limit of stored items;

  • Mining: increases Mining Power and Stamina Reserve;

  • Crafting: increases efficiency when working with Essence or Gems;

  • Trading: reduces marketplace fee, gives advantage on Gold withdrawal, adds marketplace slots;

  • Recovery: increases Stamina Reserve recovery rate;

  • Luck: increases chance of getting missing chest shards and other bonuses, adds loot box turns.

There are at least two more attributes waiting to be implemented in future versions of Questfall: Magic and Warfare.

Because users can allocate stat points to any attribute, they can focus on certain areas and gain specific benefits in those areas, customizing a character to fit their individual mining strategy.

Of course, users can make mistakes as their characters evolve, so when users join a new league, they can redistribute attribute points once for free.

However, any subsequent redistribution within that league will cost a certain amount of Gold, depending on the league. For example, in League I the cost is 1000 Gold ($10), in League II it is 2000 ($20), and so on.

While the Hall is considered a tutorial and there is no cost to redistribute attribute points, for the actual league it is calculated by the formula: Costgold=1000LeaguecountCost_{gold}=1000*League_{count}

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