RPG Attributes
Last updated
Last updated
The common RPG approach assumes that users are represented by a character that becomes more powerful by investing stat points gained with each new level into pre-defined character attributes.
Questfall uses the same mechanic - users gain one stat point per and can use it to improve any of the following attributes:
: increases the weight limit of stored items;
: increases Mining Power and Stamina Reserve;
: increases efficiency when working with Essence or Gems;
: reduces marketplace fee, gives advantage on Gold withdrawal, adds marketplace slots;
: increases Stamina Reserve recovery rate;
: increases chance of getting missing chest shards and other bonuses, adds loot box turns.
Because users can allocate stat points to any attribute, they can focus on certain areas and gain specific benefits in those areas, customizing a character to fit their individual mining strategy.
Of course, users can make mistakes as their characters evolve, so when users join a new , they can redistribute attribute points once for free.
However, any subsequent redistribution within that league will cost a certain amount of , depending on the league. For example, in League I the cost is 1000 Gold ($10), in League II it is 2000 ($20), and so on.