Silver (in-game)
Last updated
Last updated
Silver is an in-game currency designed to equalize those who want to pay for system bonuses with money and those who want to add value to the system through their activity.
Platform
Questfall Infrastructure
Issuing
Issued by burning in a ratio of 1 Gold to 10 Silver
Issued as a reward for proper
Issued as a one-time bonus to participants
Burning
Silver is burned as it is paid into the system by users for its utility
Withdrawal
No
Utility
The only way to increase the of a Character
The only way an author can pay for
Precision
Integer, without decimals
Supply
Unlimited total supply
Circulation
Silver can't change hands
Specifics
User can have a negative Silver balance
Does not add weight to the Inventory
1 Silver is equal to $0.001 (1/10 of a cent)
Cannot be withdrawn, can only be used
Character can store an unlimited amount of Silver
Users' Silver balances are stored on the Questfall servers
On the one hand, those who have enough money and value their time can buy Silver by burning QFT -> Gold -> Silver, bringing value to the entire community.
On the other hand, those who find leveling up or quest promotion through burning QFT too expensive can earn Silver directly by voting the right way in the moderation, which also adds value to the community.
Silver is debited as a reward for moderation, but it can also be credited as a penalty for bad voting. And since new users can make mistakes when they first start moderating, their Silver balance can go negative.
Since the reward for proper moderation is a leveling opportunity, not a token, the Silver cannot be withdrawn or traded. It can only be used to pay into the system for XP and Quest Bounties.
As a result, Silver is a crucial part of the inner balance of Questfall. It's used not only to balance the interests of the whales and the common users, but also as part of the Sybil defense.