Mining
Last updated
Last updated
The Mining attribute increases parameters that make it easier to earn from completing quests.
It increases Mining Power, which boosts the rewards for completed quests, and Stamina Reserve, which allows a user to complete more quests in one session.
is defined as a percentage and increases the reward for each quest completed, as it is used as one of the multipliers for the set by the author. For example, if the author has set the Bounty to 100 and the user has 25% Mining Power, then the quest reward for that particular user will be 125 Mining Points.
Mining Power starts at 0% and increases by 1% with each point of the Mining attribute. So if a user invests 40 points in Mining, his Mining Power will be 40%. In addition to the Mining attribute, Mining Power can also be increased by equipping with the appropriate effects.
Stamina is consumed when a user completes a quest and is automatically restored over time. It acts as a rate limiter, preventing bots from completing thousands of quests per second and overloading the Questfall server.
In addition to its technical utility, stamina is part of an RPG system. A first-level character starts with a Stamina Reserve of 1000, and each point in the Mining attribute increases the Stamina Reserve linearly by 1000.
Stamina consumption is directly affected by the total weight of the clothing worn. The heavier the clothing, the more stamina is consumed.
When not equipped, each quest consumes 10 stamina and each gram of equipped clothing increases the stamina required to complete a quest by 0.05. This forces the user to invest points in the Mining attribute, as the clothing becomes heavier upon leveling up.