Gold (in-game)
Last updated
Last updated
Gold is an in-game currency that is used as the primary means of payment in the system, as well as a means of value exchange between in-game and on-chain.
Platform
Questfall Infrastructure
Issuing
Issued by burning at a fixed price of $0.01 (1 cent) per Gold
Issued as a one-time bonus to participants
Burning
Gold is burned as users:
pay into the system for its utility
buy issued QFT with Gold through the system auction (100%)
trade RPG items on the marketplace (10% of the item price is taken by the system as a fee, which is burned)
Withdrawal
By auctioning off a portion (5%) of the weekly QFT issue
By crafting items of higher rarity (C,B,A) and selling them on the marketplace
Utility
Direct utility:
One of two ways to get Silver (1 Gold for 10 Silver)
One of two ways to open Loot Boxes (100 Gold for a Loot Box)
One of two ways to reset character attribute points
The only way to buy low-rarity (F,E,D) items on the marketplace
One of many ways to receive a portion of the weekly QFT issue
Utility accessible via other means:
Leveling up a character (through Silver)
Quest promotion by an author (through Silver)
Acquisition of any rarity (F,E,D,C,B,A) RPG items of all types, except Gems (from loot boxes)
Acquisition of low rarity (F,E,D) RPG items of all types (through the marketplace)
Leveling up RPG items (through the marketplace or loot boxes)
Evolving RPG items rarity tier (through the marketplace)
Withdrawal of value from the system (via crafting and marketplace, or via system QFT auction)
Precision
Integer, without decimals
Supply
Unlimited total supply
Circulation
Gold can only change hands by trading low rarity RPG items (F,E,D) on the marketplace
Specifics
Gold is used to move in-game value to and from the blockchain
Does not add weight to the Inventory
The value of one Gold is fixed to $0.01
10% of the marketplace item price taken as a fee, which is burned
Character can store an unlimited amount of Gold
Users' Gold balances are stored on the Questfall servers
When a user burns QFT, the price for Gold is taken from the official QFT swap pool and the system deposits the required amount of Gold into the user's account based on the price of QFT in stablecoins in the pool.
Gold allows users to receive all the benefits of the system directly or through the Silver, and since the only way to issue Gold is to burn QFT, it adds value to the entire community. Also, since the price of Gold is set in dollars, users will receive the same amount of Gold for their stablecoins regardless of the price of QFT.
Gold opens the door to user strategies other than direct Quest Mining, as it can be used to extract value from the system. Users can craft items to earn Gold and then withdraw it from the system via the auction, or craft items of higher rarity using items purchased on the marketplace with Gold and then sell them for QFT.
This allows merchants and crafters to earn QFT by providing the necessary equipment to actual miners, making Questfall more complex and engaging.