# Gold (in-game)

Gold is an in-game currency that is used as the primary means of payment in the system, as well as a means of value exchange between in-game and on-chain.

<table data-header-hidden><thead><tr><th width="135"></th><th></th></tr></thead><tbody><tr><td><strong>Platform</strong></td><td>Questfall Infrastructure</td></tr><tr><td><strong>Issuing</strong></td><td><ul><li>Issued by burning <a href="/pages/o7fvTtYwfqvV7M285gkp">QFT</a> at a fixed price of $0.01 (1 cent) per Gold</li><li>Issued as a one-time bonus to <a href="https://docs.questfall.xyz/roadmap/initial-funding-event">IFE</a> participants</li></ul></td></tr><tr><td><strong>Burning</strong></td><td><p>Gold is burned as users:</p><ul><li>pay into the system for its utility</li><li>buy issued QFT with Gold through the system auction (100%)</li><li>trade RPG items on the marketplace (10% of the item price is taken by the system as a fee, which is burned)</li></ul></td></tr><tr><td><strong>Withdrawal</strong></td><td><ul><li>By auctioning off a portion (5%) of the weekly QFT issue</li><li>By crafting items of higher rarity (C,B,A) and selling them on the marketplace</li></ul></td></tr><tr><td><strong>Utility</strong></td><td><p>Direct utility:</p><ul><li>One of two ways to get Silver (1 Gold for 10 Silver)</li><li>One of two ways to open Loot Boxes (100 Gold for a Loot Box)</li><li>One of two ways to reset character attribute points</li><li>The only way to buy low-rarity (F,E,D) items on the marketplace</li><li>One of many ways to receive a portion of the weekly QFT issue</li></ul><p>Utility accessible via other means:</p><ul><li>Leveling up a character (through Silver)</li><li>Quest promotion by an author (through Silver)</li><li>Acquisition of any rarity (F,E,D,C,B,A) RPG items of all types, except Gems (from loot boxes)</li><li>Acquisition of low rarity (F,E,D) RPG items of all types (through the marketplace)</li><li>Leveling up RPG items (through the marketplace or loot boxes)</li><li>Evolving RPG items rarity tier (through the marketplace)</li><li>Withdrawal of value from the system (via crafting and marketplace, or via system QFT auction)</li></ul></td></tr><tr><td><strong>Precision</strong></td><td>Integer, without decimals</td></tr><tr><td><strong>Supply</strong></td><td>Unlimited total supply</td></tr><tr><td><strong>Circulation</strong></td><td>Gold can only change hands by trading low rarity RPG items (F,E,D) on the marketplace</td></tr><tr><td><strong>Specifics</strong></td><td><ul><li>Gold is used to move in-game value to and from the blockchain</li><li>Does not add weight to the Inventory</li><li>The value of one Gold is fixed to $0.01</li><li>10% of the marketplace item price taken as a fee, which is burned</li><li>Character can store an unlimited amount of Gold</li><li>Users' Gold balances are stored on the Questfall servers</li></ul></td></tr></tbody></table>

When a user burns QFT, the price for Gold is taken from the official QFT swap pool and the system deposits the required amount of Gold into the user's account based on the price of QFT in stablecoins in the pool.

Gold allows users to receive all the benefits of the system directly or through the Silver, and since the only way to issue Gold is to burn QFT, it adds value to the entire community. Also, since the price of Gold is set in dollars, users will receive the same amount of Gold for their stablecoins regardless of the price of QFT.

{% hint style="info" %}
Read more about Gold's overall role in the system in the [Deflationary Mining](/overview/deflationary-mining.md) article.
{% endhint %}

Gold opens the door to user strategies other than direct Quest Mining, as it can be used to extract value from the system. Users can craft items to earn Gold and then withdraw it from the system via the auction, or craft items of higher rarity using items purchased on the marketplace with Gold and then sell them for QFT.&#x20;

This allows merchants and crafters to earn QFT by providing the necessary equipment to actual miners, making Questfall more complex and engaging.


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