Potions
Last updated
Last updated
Potions are designed to instantly restore resources that would otherwise take time to replenish, such as stamina. They are only dropped from loot boxes and have about a 10% chance of being found, meaning that on average, one out of every ten loot box items is a potion.
Potions do not have levels, but they can be one of , gaining power with each tier. Therefore, potions of the same type and rarity are identical and have exactly the same properties, such as effect, weight, evolution cost, etc.
Like any other RPG item, potions can be for Essence or sold on the for (F,E,D) or (C,B,A). Users can also the rarity of potions by merging identical bottles, the number of which depends on the type of potion.
When consumed, a Stamina Potion will restore a percentage of the user's Stamina Reserve, depending on the rarity of the potion. The Stamina Potion of rarity F restores 10% of the total size of the Stamina Reserve, and each subsequent rarity tier doubles the effect.
Since evolving requires two potions that have the same resultant effect, it might seem that there is no point in evolving. However, the weight increases more slowly, so an E potion, for example, has the same effect as two F potions, but takes up less inventory space.
F
+10%
100g
+11es
-
E
+20%
174g
+14es
2xF+10es
D
+40%
241g
+19es
2xE+30es
C
+80%
303g
+26es
2xD+60es
B
+160%
362g
+35es
2xC+100es
A
+320%
419g
+46es
2xB+150es
The potion adds the full amount provided by the effect to the reserve, which can hold more than its nominal size. For example, if a user has a reserve size of 10,000 and only has 4,000 stamina left, a C-rarity potion will add 8,000 (80%). This will result in 12,000 stamina in the reserve.